Sandara Quinn



Crowned with a mane of fiery red locks, Sandara looks like someone not to be crossed. Yet the smile lines at the corners of her eyes and the easy way she holds herself hint at a lighter side. She dresses to accentuate her figure and her whole appearance speaks of the sea, from the seagull feather in her tricorne hat to the sailor tattoos on her arms and the clay pipe thrust in the corner of her mouth.
She is a cleric of the pirate goddess, Besmara.

Sandara Quinn CR 2
XP 600
Female human cleric of Besmara 3
CN Medium humanoid (human)
Init+1; SensesPerception 2
AC11, touch 11, flat-footed 10 (
1 Dex)
hp20 (3d8+3)
Fort+3, Ref+2, Will+5
Speed30 ft.
Meleemwk rapier 4 (1d61/18–20)
Rangedheavy crossbow 3 (1d10/19–20)
Special Attackschannel positive energy 5/day (DC 13, 2d6),
surge (
Domain Spell-Like Abilities(CL 3rd; concentration +5)
5/day—copycat (3 rounds)
Cleric Spells Prepared(CL 3rd; concentration +5)
2nd—instant armor* (DC 14), slipstream*
, summon monster II
1st—command(DC 13), doom(DC 13), inflict light wounds
(DC 13), obscuring mist
0 (at will)—bleed(DC 12), create water, purify food and
drink, stabilize
DDomain spell; DomainsTrickery, Water (Oceans

  • See the Advanced Player’s Guide.
    During CombatIf she is expecting combat, Sandara casts
    instant armor, which increases her AC to 17. Sandara takes
    every fight seriously, and once she gets started, she finishes
    things. She targets her opponent with doomand summons
    a small elemental or 1d3 dire rats to fight by her side.
    MoraleSandara is almost foolishly stubborn, a quality
    that might very well get her killed someday. She won’t
    surrender and doesn’t back down from a fight unless
    totally overwhelmed.
    Str13, Dex12, Con10, Int10, Wis15, Cha14
    Base Atk+2; CMB+3; CMD14
    FeatsAthletic, Combat Reflexes, Scribe Scroll
    SkillsAppraise +4, Bluff +6, Climb +3, Heal +6, Knowledge
    (religion) +4, Profession (sailor) +8, Stealth +5, Swim +4
    Combat Gear scrolls of cure light wounds(2), scroll of cure
    moderate wounds; Other Gearheavy crossbow with 20 bolts,
    dagger, masterwork rapier, Besmara’s tricorne(see page 58),
    clay pipes (3), ebony holy symbol of Besmara, pouch of Old
    Deep Rum-soaked pipe tobacco, tindertwigs (10); Locker
    35 gp

Press-ganged like the rest of you, Sandara immediately attempted to befriend you. It’s clear that she despises Mr. Plugg, Master Scourge and and any others who throw in their lot with those two. On your first day aboard, she managed to convince Cut-Throat Grok that all of her equipment and even some of yours were righteous artifacts blessed by her goddess, Besmara. She returned your items to you as a sort of peace offering, likely in the hopes of making allies in a dangerous environment.

Sandara Quinn

Skull and Shackles Lazyclownfish